Inanimation

With this mutation, the user is able to put close-enough living beings or objects into an inanimate state, unaffected by any forces and thus staying immobile. The effect persists until the player gets some distance from the target.

Advantages
By turning objects inanimate, incoming projectiles can be stopped in order to dodge them, or the enemies nearby can be paralysed to increase the accuracy of the next attacks.

Disadvantages
This mutation has a drawback, immobilizing the user for sometime (enough time to let opponents to charge in) if overused. It is also possible to put allies in the inanimate state if they stick too close when you need to use the power.

Shared Moves

 * N/A